Intro to 3D animation
Engine:
Unity
Size of the team:
1
Time:
2 months
We were once asked to design a character, build its background, and make the
required
concept art for it. After that, we would model and animate it, bring it to
life
in
Unity, and build a cloth simulation to make it more interesting.
Completing a project like this is a complex process that requires a variety
of
skills, and one of the most challenging and rewarding aspects of the process
for
me
was designing and developing the main character of this game. This involved
not
only
drawing and sketching the character, but also modeling it in 3D, texturing
it to
give it the desired appearance, and programming its movement and
interactions
with
the game world.
One of the most challenging parts of the process was creating a realistic
cloth
simulation for the character's cape. It required me to have a deep
understanding
of
physics and how cloth behaves to create a believable and visually impressive
effect.
It was a lot of trial and error to get the right balance between realism and
performance, but in the end, it was worth it.
Overall, the process of designing and developing the main character was a
challenging but incredibly rewarding experience. It allowed me to combine my
artistic skills with my programming knowledge to create a truly immersive
and
believable character that players could connect with and care about. It was
a
great
learning experience.








