Intro to 3D animation

Engine:
Unity

Size of the team:
1

Time:
2 months

We were once asked to design a character, build its background, and make the required concept art for it. After that, we would model and animate it, bring it to life in Unity, and build a cloth simulation to make it more interesting.

Completing a project like this is a complex process that requires a variety of skills, and one of the most challenging and rewarding aspects of the process for me was designing and developing the main character of this game. This involved not only drawing and sketching the character, but also modeling it in 3D, texturing it to give it the desired appearance, and programming its movement and interactions with the game world.

One of the most challenging parts of the process was creating a realistic cloth simulation for the character's cape. It required me to have a deep understanding of physics and how cloth behaves to create a believable and visually impressive effect. It was a lot of trial and error to get the right balance between realism and performance, but in the end, it was worth it.

Overall, the process of designing and developing the main character was a challenging but incredibly rewarding experience. It allowed me to combine my artistic skills with my programming knowledge to create a truly immersive and believable character that players could connect with and care about. It was a great learning experience.