As a software developer specializing in real-time interactive applications, I developed high-visibility interactive exhibits and internal tools for major cultural institutions and enterprise clients.
Flagship Interactive Exhibit
Engineered an interactive multi-display exhibit for one of the top football clubs in the world using Unreal Engine 5. The project required synchronizing 22 networked computers to display synchronized high-resolution video streams and dynamic team statistics.
To achieve seamless operation, I built a custom Unreal Engine plugin paired with a C# control server to manage video playback, network state synchronization, and real-time content updates.
Government Enterprise Engagement
Developed a computer-vision gesture interaction system for a major government finance department utilizing Intel RealSense depth cameras. Extended a legacy C++ codebase and created a custom Unreal Engine integration plugin to enable intuitive touchless gesture controls for users.
Internal Management Tools
Developed key internal tools for exhibit management, hardware monitoring, and museum operations, streamlining team workflows and establishing reusable frameworks for future interactive deployments.