My Experience as a Real-Time Programmer at Sngular Studios

Engine:
Unity

Size of the team:
6

Time:
4 months

My role:
Programmer

As a software developer focused on real-time interactive applications, I’ve worked on some exciting projects, especially for museums. Here's a brief look at two major projects I’ve been part of:

Real Madrid Museum

Real Madrid Museum Project

I handled the development of an interactive experience for the Real Madrid Museum using Unreal Engine 5. It involved syncing 22 computers to display continuous videos and team info. I built a custom Unreal Engine plugin and a C# server to manage everything from video playback to real-time content updates.

Abu Dhabi's Department of Finance

I worked on a RealSense depth camera application for this project, where I implemented gesture detection for user interaction. I extended a legacy C++ application and developed an Unreal Engine plugin to enable seamless integration.


Internal tools

One of my biggest contributions at Sngular has been building internal tools for museum management and improving productivity. These projects set the stage for future interactive exhibits and better tools, making things run smoother for the team.