Pond Platoon

Engine:
Unity

Size of the team:
6

Time:
4 months

My role:
Programmer

Pond Platoon was developed for a university degree subject. The team consisted of 6 people: an artist, two game designers, two game programmers, and a project manager. We had four months to build a casual browser game, although we still had other classes, so we couldn't spend 100% of our time working on this.

We decided we wanted to make a tower-defense game, and we thought that making it in 3D and having the player rotate the world to continuously check on the enemies would be a nice twist. I was tasked with building the worlds, as well as the main gameplay mechanics.
Building the procedurally generated worlds meant having to learn about 3D Perlin noise and generating voxel meshes. Also, having infinite worlds required building an enemy AI capable of traveling through them. The default pathfinding in Unity didn't quite work for this application, so I built a path-finding system from scratch, using the A* algorithm.
Watch the trailer above or visit Itch.io to play it for free.