Pond Platoon
Engine:
Unity
Size of the team:
6
Time:
4 months
My role:
Programmer
Pond Platoon was developed for a university degree subject. The team
consisted of 6 people: an artist, two game designers, two game programmers,
and a project manager. We had four months to build a casual browser game,
although we still had other classes, so we couldn't spend 100% of our time
working on this.
- I implemented the main mechanics of the game.
- I created a system to generate procedural worlds and implemented a path-finding algorithm for the enemies.
- I learnt a lot about teamwork and collaborating with a multidisciplinary team.
- I assisted the art team in creating visually appealing visual effects like particles or animations and the overall look and feel of the game.
We decided we wanted to make a tower-defense game, and we thought that
making it in 3D and having the player rotate the world to continuously check
on the enemies would be a nice twist. I was tasked with building the worlds,
as well as the main gameplay mechanics.